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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Rocketbirds Evolution heading straight for Vita and PS4

Ratloop must be pretty pleased with the success of the first Rocketbirds encounter with the Vita as a sequel is on the way, announced at an indie developer meet-up in Japan. The trailer is pretty brief but shows off the game's beefed-up PS4-friendly visuals. Top soundtrack too, if this snippet is just an example of what's to follow.

Also announced for the Vita was Infinita Strata, which I'm pretty sure has nothing to do with Infinite Stratos, being coded by cutesy puzzle and RPG house office5656. I'd have thought the Japanese would be more into indie Vita games, especially with the growing mobile dominance and ease-of-porting from Unity, but perhaps it takes longer to get things going over there.

Currently playing on my Vita/PS3/PS4/PS5


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