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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Get ready for some Starlight on your Vita

The Vita's first Kickstarted game is almost ready to fly, with the final code off to Sony for approval. While Starlight Inception might look a little light compared to the mega-funded monsters of Elite and Star Citizen, the beta proved a decent affair and will definitely bring some much needed space combat action as we wait for a higher-funded effort.



Hi everyone!
We wanted to let you all know that fingers crossed, we plan on submitting our final build to SCEA and SCEE for Vita today.
Kindest regards,
Garry, Melissa and the Starlight Inception team

Congrats the the team who have produced a solid looking, fun-to-play, effort on what is a teenth of the budget of its rivals.

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Currently playing on my Vita/PS3/PS4/PS5


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