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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

OlliOlli faceplants on the Vita in two weeks

Boy, this game has come a long way since those early clips. It will land (hopefully, wheels down) on Vita screens on 22 January in Europe (a day earlier in the States). OlliOlli is a 2D skateboarding game that mixes addictive one-life gameplay with over 120 tricks and 250 challenges across four gameplay modes.

Price is TBA, but with 100 levels in total split between 50 in Career (and 5 challenges for each one) and 50 in Spots (to make the best combos), you just know it is going to be worth it.

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Currently playing on my Vita/PS3/PS4/PS5


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