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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Take a trip around town in Toukiden

We've seen a fair bit of the action of Toukiden, but to cement its monster hunting credentials, the game also needs a nice town where you can craft weapons, pick up goods, quests and other stuff. So, here's the local digs, in all its regal splendour, with just the right people to talk to when it comes to preparing for those big missions.

Of all the Vita's contenders to fill the MH-gap so far, this one does look the business and with Omega Force's stellar credentials it could be the game to make Japan sit up and take notice, or not.





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