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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

CoD Declassified top seller for Vita this Christmas

Don't think this was ever in doubt, but the Vita game is the only one in the UK top 40 at No. 31 for the Christmas Chart.

Not sure if it will have done enough to beat Uncharted over the year (and it doesn't deserve to). Even then, with PSN sales not counting towards the main chart, something like Mutant Blobs or a mini like Velocity could easily be the Vita's biggest seller.

But that would be pretty embarrassing for Sony to admit to, so I guess we'll never know.

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Currently playing on my Vita/PS3/PS4/PS5


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