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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sony Bend working on another Vita game

A recent job posting suggests internal studio Bend, the folks behind the awesome Uncharted Golden Abyss are working on another title or two. Here's hoping its an original game that doesn't leech of an existing franchise.


No real clues in the blurb, "Bend Studio - creators of Sony’s flagship Vita title Uncharted Golden Abyss is currently looking for the entertainment industry's top artistic talent to help us create AAA content for Sony’s powerful new hardware. We just scratched the surface on what the Vita can do with Uncharted Golden Abyss and expect to push the platform even further with our future projects."

There's a great read about the making of Uncharted on Gamasutra, it makes me want to go back and play it all over again.

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Currently playing on my Vita/PS3/PS4/PS5


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