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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Need for Speed to trump Call of Duty Black Ops on the Vita

Here's an interesting powerplay. We had two top Vita games that the developers were as mute as swans over until Gamescom. Now everyone's talking, and it looks like Activision/Nihilistic's Call of Duty can't live up to the expectations of the full-screen version, while EA/Criterion's Need for Speed Most Wanted will be the full-fat game on the go.


Admittedly, this is based on a feature list and some very early multiplayer-only impressions, but if Call of Duty doesn't meet expectations, that could be a nail in the coffin for Nihilistic, having blown up two franchises (this and Resistance) in succession. If they're on a metacritic pay scenario and if they can't answer the general wave of criticism quickly (with a November release date), stick a fork in them.


But, Criterion, with barely a duff note in its history (Redline Racer, Black), could bring out a stellar effort for Need for Speed on the Vita and with the cross-compatible Autolog should see die-hard Most Wanted fans snapping up the Vita to continue their adventures on the go. The only problem is, no one has really seen it yet, I'm going on IGN's interview, which is bound to be positive, but if Criterion is on the mark, it could be this game that sells the Vita  to core gamers this year, rather than Call of Duty.

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