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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Ubisoft's E3 games for the Vita

Already having dropped word of Assassin's Creed 3: Liberation, Ubisoft's show is going on right now, and we're wondering what else they can bring to the Vita at the event? So far the new Rayman Legends game has been confirmed as a Wii U exclusive, so while the Vita could do all its touchscreen tricks, looks like we won't be getting more Rayman, for a while anyway.

The show is on YouTube now...



End result, zip, they didn't even show Liberation, which I guess must be held back for Sony's event.

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