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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

DigiMon World Re:Vitalize keeps the PSP flame burning

I guess DigiMon games sell by the bucketload, and would expect little less for the next PSP outing, which just looks like Invizimals without the AR or Brian Blessed to me. The Namco title is due out in the summer in Japan and Andriasang has a host of new screens and artwork to enjoy.


The title was announced late last year and will challenge gamers with yet more beastie raising, training and battles. Hope it has solid online modes to keep the Monster Hunter crowd happy. 

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Currently playing on my Vita/PS3/PS4/PS5


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