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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Take a ride through the PS Vita's WipEout 2048 demo

Another video from the busy Arekkz's YouTube channel, showing off the various control methods and their use in the gorgeous WipEout 2048 demo. I'm getting a little nervous about how many times he has to stab at a touchscreen icon to get things to work and the tilt controls are clearly going to take some mastering.



But, put this game in its normal mode and it really flies and looks beautiful, I hope the stereo effects are nice and spacey, having got used to the joys of surround sound headphones on my Xbox.

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Currently playing on my Vita/PS3/PS4/PS5


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