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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

New Square domains suggest a PS Vita game?

Square did pretty good with the PSP; Crisis Core, Dissidia and the others showed what could be done on the dinky handheld. Imagine what could be done with the power of a Vita - certainly more than the painful experience that is the XIII-2 demo, which I just deleted from my Xbox.

So, there may be good news on that front with Square registering a few domains in the vein of Final Fantasy Dimensions. Of course, it could be a 3DS, iPhone or other title, given the company's wide spread these days. But, with the PSP developers saying they'd like to work on the Vita, I have an faint notion that this could be a Vita game - which we'll probably be waiting years to see.

UPDATED: Square's lawyers must be busy, Square has just made a trademark application in the UK for "Sleeping Dogs" which sounds like a whole new  ball game to us.

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Currently playing on my Vita/PS3/PS4/PS5


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