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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Japanese hardware charts for 2011

Using Media Create's data, Japanese site 4Gamer has posted the combined hardware sales in Japan over 2011. The columns are: format, 2011 sales, lifetime sales and 2011 quarterly sales. This follows on from the earlier software sales charts for the year.

Despite being older than your nan, the PSP still managed over two million sales and is only three million behind the PS2's lifetime sales, which is some going. Sales of the Wii are falling off a cliff as Nintendo-ites move on to the 3DS (pretty sure there is supposed to be another million on the 3DS' fourth quarter number - which is awesome going).


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Currently playing on my Vita/PS3/PS4/PS5


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