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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Infinity Blade sells four million, is that a really threat to Vita and consoles?

If the PS Vita is really being threatened by smartphone gaming then there has to be enough high-quality games for core gamers to want to switch. But how much do this new generation of phone games sell? Focusing on the poster child for iPhone, Epic has just announced that Infinity Blade I and II have generated $28 million between them, which at the $6.99 download price means around 4 million sales.

That's excellent news and a good bar to aim at for any title (given Angry Birds was downloaded 6.5 million times on Christmas Day alone) , but consider its one of the few games in town with a really high profile. There are plenty of good games like Hunter, as well as barely playable tosh like Need for Speed Shift II that either hardly get a look in or are promoted to high heaven.

At least PS Vita gamers know what is on offer, know what to expect from their games and can bask in their familiarity with their favourite franchises. Now imagine a console gamer switching to a phone. All the EA games are there but as shallow versions of their usual glory. You play Infinity Blade for a couple of days, and maybe dig up some classic gems and a few undiscovered rough diamonds. What next?

In my own rambling way, I'm saying I can't ever see myself switching to a phone for my gaming, and can see more people finding a few good games on a phone and (wanting more) will move over to handhelds or consoles to get their fix. Just my 2c worth.

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Currently playing on my Vita/PS3/PS4/PS5


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