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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Level 5's Time Travelers Headed to Vita

Level 5 is shuffling its possibly-adventure, maybe-RPG, not-quite-sure-what-it-is title from 3DS (from which these pictures comes) to the PSP and the PS Vita. More about the game will be unveiled at its Vision event, which will be streamed live tomorrow (Saturday 15th) if you can keep up with the time zones.


UPDATE: A Little info on the game from Gamespot:
The adventure game takes place in 2031, where Tokyo will experience a future disaster. Players will control five different characters whose stories tie in together thanks to the schoolgirl Mikoto, who can somehow predict future events in the timeline. Director Jiro Ishii said that the game plays out like an interactive movie.




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Currently playing on my Vita/PS3/PS4/PS5


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