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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Gamers queue just to pre-order a Vita

Japanese gamers were forming orderly lines outside major game stores just to put their names down for a Vita. This is ahead of the launch on December 17.

More (with pics, if you need hard evidence or like looking at people queuing) here. After action reports suggest there were up to 1,200 people at one store alone with Amazon Japan also marking its Vita range as out of stock, shortly after pre-orders started.

Sony mentioned the first 500,000 units will come with free 3G minutes, but no one really knows how many will be available for day one sales. Looks like import models, if you can find one anywhere, will come with a socking great price-tag. Best just to wait a few months I think.

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Currently playing on my Vita/PS3/PS4/PS5


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