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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  Update: the Vectrex Kickstarter is live and blew past its first funding goal in ab out 15 minutes, and approaching £450K and 2,500 backers in its first day.   His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectre...

Download the Final Fantasy Type 0 Demo Now

Didn't think of this earlier in the month, but you can grab the Japanese demo for Final Fantasy Type-0 from PSP Demo Center and give it a spin. Sure its all foreign and shouty but still worth a peek, just to see if its as great as it appears. Downloading it now (330MB) and will let report back to see if its worth the effort.

Check out the recent pics and video if you're not convinced its worth the effort. Still waiting to hear of a western launch date, but the dual-UMD game has to make it over here at some point. Note also, that Square has just announced its new graphics engine for the main and future consoles (including Vita) so wondering if there might up an uprated version in the works.

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Currently playing on my Vita/PS3/PS4/PS5


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