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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

New Shinobido 2 Confirmed for PS Vita

A new game in the series was announced back at E3, but like so many others, only casually with no formal details. Spike and Acquire have now given the Japanese version a formal name,  Shinobido 2: Sange, which is French for monkey, but I doubt that's relevant.




The new trailer looks very detailed and Famitsu has some new pics and a little info which translates, rather poetically to:

The open world full of color is unique to Japan, with PlayStation Vita by utilizing the power of expression, rich emotion has been drawn up to elegant suspicious. The darkness that was beautifully expressed with unique stealth ninja action, with blossoms of blood on arms sometimes go to various missions.

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Currently playing on my Vita/PS3/PS4/PS5


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