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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Double Eleven Becomes Exclusive PS Vita Dev.

The UK team currently working on LittleBigPlanet for the Vita have been signed up to work exclusively on Sony's shiny new handheld. This means they'll be working on new titles alongside the besacked one. The company is currently hiring programmers and testers if you fancy a career in Middlesborough.



Founded by members of the former Rockstar Leeds team, they have extensive PSP experience with the Grand Theft Auto games, Manhunt and others, and look well positioned to come up with some top notch titles for the Vita.

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Currently playing on my Vita/PS3/PS4/PS5


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