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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  Update: the Vectrex Kickstarter is live and blew past its first funding goal in ab out 15 minutes, and approaching £450K and 2,500 backers in its first day.   His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectre...

Poland's Bloober Developing NGP Launch Title

Missed this a while back due to holidays, but the Krakow-based developer that has enjoyed success with Paper Wars Cannon Fodder will be making one of the NGP launch titles. No info as yet, but some news is promised this month and the company does seem impressed with the hardware and Sony's approach to developers.

Hopefully this is one of the teams that, unencumbered with legacy IP, will be able to do something truly creative with the NGP's inputs and create a neat genre-buster offering. The company's release says it all:

Bloober Team, an innovative and experienced developer in the heart of Europe, has been tapped by Sony Computer Entertainment Europe to develop a launch title for its upcoming new handheld, currently codenamed the Next Generation Portable Entertainment System (NGP).
“Obviously, it’s quite a tremendous honor to be included in the initial, day-one launch titles for such an impressive piece of new hardware as the NGP,” said Piotr Babieno, President of Bloober Team. “SCEE has been extremely interested in our title since we first showed it off, and have been more than accommodating getting us everything we need to make a great game. The NGP is a truly revolutionary piece of tech and being one of the first to develop on it has been both a tremendous joy and privilege.”
Babieno and the rest of Bloober Team have thus far marveled at how receptive and flexible the development has been on Sony Computer Entertainment Inc.’s Next Generation Portable Entertainment System (NGP). “After spending some time with the NGP SDK and trying a few tricks and shortcuts, we’re honestly floored at what they were able to cram in there,” Babieno added. “SCE is really taking a developer-centric approach this time around to give us and the other choice developers ideal conditions for both software and business development. We’re thrilled that our title will be included in the launch of what is sure to be a successful platform.”

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