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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

New Games Hit for Xperia Play

After all the drama of the launch, its now time for the Xperia Play to start delivering.... and there is no sound of the postman's feet on the drive. Filling in the gap comes Unity3D, here to publish couple of titles, Battle Bears -1 and Cordy.



Unity has a mobile games development system that makes it easier to build cool games and helps developers publish their titles. Battle Bears -1 is a highly aggressive bear-on-bear shooter while Cordy offers gorgeous, pastel-coloured, platform antics.



Both games are a whole lot better for the Xperia Play's controls, which makes me wonder if all the games with unified score centres will have to have a special chart for players using the Xperia Play, as they presumably have a slight-to-massive advantage over those tilting furiously or stabbing at the screen.

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