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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Japanese Strip Fighting Game Fun!

[UPDATE] - Some more pics at Dengeki and news of an illustrated booklet coming with game, out in Japan on 14 April.

Okaaaaaay, there's a story on Famitsu about a game, Akiba's Trip (or Akiba Strip depending on how you look at it), where one of the special fighting moves is to rip your opponent's (and by opponent they mean demonic schoolgirl hell-beast, naturally) clothes off. I think the point is to check the opponent in a special mirror to see if they're human or demon/vampire, but the translation is naturally a bit flaky.


So have some gratuitous PSP flesh tone pixels and wonder why western games don't take this route to identifying protagonists.

[UPDATE] - New video here.

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Currently playing on my Vita/PS3/PS4/PS5


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