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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

A Pre-NGP Game - Spot the Devs and Figure Out the Games

So, all the middleware/developement tool people have duly trotted out their press releases saying they support NGP. They also say that "many developers are already working on games"

For example, Epic's Mark Rein drooled; "NGP raises the bar for the performance of handheld platforms with its multi-core GPU and shader-based, multi-core CPU. This makes Unreal Engine 3 a particularly advantageous fit for NGP. Furthermore, multiple UE3 licensees are already working with NGP, some of which have indicated they intend to release their games for the platform’s launch."

So, our mission now is (and feel free to play along at home)

1. Find the list of signed up developers for each game creation product. (List here)
2. Scan the developer's site for:
  • Existing titles that they are still working on,
  • Job hires for NGP,
  • Unannounced projects,
  • Teasers and other info.
3. Report back
4. Make big-ass list

Okay, you can go to EA or Ubi's site and pick a big list of games, but really we're after the new IP titles, or new games that use NGP's tech in fun ways. The info is out there, we just have to find it. If you're really obsessive then LinkedIn, games developer forums and other dev-centric places are good spots to lurk.

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