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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Tekken Dev Says He Wants to do Tekken on NGP

The esteemed Harada Katsuhiro, producer of the Tekken series, posted in a tweet that he in interested in developing the game for the PSP2.


I want develop for 3DS and NGP(PSP2). But still considering.

The series did pretty well in two outings on the PSP and was one of the better looking games on the platform. It is good to see the head honchos taking an interest and making public statements about the NGP already, I'll have to look and see who else is murmuring about developing games for it.

But how could they use the unique PSP2 features like the rear touchpad to enchance the experience?

I supposed location-based punches and kicks would be a good move, based on where you tap...

It could also add a match-making service over the location-based system

Otherwise, just port the game already and let the punching commence

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Currently playing on my Vita/PS3/PS4/PS5


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