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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Shining Hearts out in Japan Today

Shining Hearts, published by Sega, hit the streets in Japan today, as did lots of gamers queueing for the game and the free bread delivered by suitably attired girls [Dengeki]. It looks like a pretty traditional JRPG with art by Tony Taka, [Wikipedia] has a pretty good run through of the plot and game design.


A team attack system using the game's Mind over Emotion motif is used to create different types of attack and players will get to upgrade their boats as a fair amount of play takes place on the open water.


Players can have up to four members in their team and the combat scenes look lively and detailed in comparison to many RPGs. The [official site] has a lot more detail, you can listen to some of the in-game music and more.

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Currently playing on my Vita/PS3/PS4/PS5


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