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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

3rd Birthday new images

I love the official [3rd Birthday site], its one of the better created games pages and gets regular updates, including a new PSP theme. [Andriasang] points out some new images showing "clothing damage" so when you take hits, bits of the poor girl's clothing comes apart. I can see this being a game where people die repeatedly just to see just how much flesh they get to see.


3rd Birthday really does look like being one of the PSP's best titles - lets just hope that the previous versions get a new lease of life, which if this is successful is pretty much a given. Both titles are already out on the Japanese PSN store, so what's the delay?

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Currently playing on my Vita/PS3/PS4/PS5


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