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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Brainshell scrambles minds and invokes nuclear terror

I'm not sure if it was the name or the OG PlayStation style visuals that compelled me to find out more about Brainshell. But what I find is highly tempting, if a little icky! 

The core concept is a genius one, mankind started using people's brains instead of computers, and now the player is trapped in a cold-war puzzle system as nuclear missiles are flung through the sepia-tinged atmosphere.

As a young Air Force recruit tricked into joining the Brainshell program, their human minds become the guidance systems for nuclear weapons. Reduced to a living control unit, drugged, and fused with machinery.

Brainshell

Brainshell has two key gameplay sections:

  • Control Phases: Guide the missile through the harrowing stages of launch: Boost/Launch, Midcourse, Reentry, Detonation. Each phase presents unique mechanical puzzles inspired by authentic Cold War technology. Your actions carry immense weight. Failure results in traumatic flashbacks, not a simple restart.
  • Hallucination Phases: After each control sequence, descend into grotesque body-horror visions. Navigate surreal mini-games, interact with fleshy interfaces, and confront distorted memories in a desperate search for reality. These nightmarish interludes serve as narrative checkpoints, blurring the lines between story and gameplay in the most unsettling ways.

As the first (and last) mission unfolds, brutal training memories resurface. Torn between the mechanical stress of missile control and grotesque hallucinations, you'll question your purpose and confront a harrowing choice: obedience or sabotage. What choice will you make in this narrative adventure?

Sounds fun, huh? Brainshell arrives next year, developed out of Finland by a team of three. Hopefully with a console release, but Steam for now. 

Brainshell

PS, anyone else doing Pinky and the Brain's "Brainstem" song with a new word? 

Currently playing on my Vita/PS3/PS4/PS5


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