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Bit Kid's Wolfhound brings WWII combat to Metroidvania-land

The joy of Metroidvanias is sometimes tainted by their reliance on an oh-so-typical olde-village-world or pulsating sci-fi landscape. Ripping that playbook up, Bit Kid (developer of the deep and charming Chasm which shone on my Vita BITD) is going full-metal jacket with their second release, Wolfhound. 

Set in 1944 WWII, Wolfhound sees the Nazis setting up camp in the Bermuda Triangle, which right there creates a whole host of great plot possibilities.  As a special ops type, Mr. Wolfhound - Captain Chuck Rossetti to his few friends - must infiltrate the island on a rescue mission, and uncover the sinister plot involving Nazi scientists-gone-mad and their hellspawn creations. 


Once he crash lands on the island, Wolfhound faces 10 challenging and increasingly freakish environments, handcrafted in 320*180 pixel art, available up to native 4K resolution. Naturally, Wolfhound can only access some areas by finding fun new modes of transport and higher-powered weapons to take down the bigger enemies, which you can always rely on a mad Nazi to craft in their laboratory.

Soon enough, there's more than stormtroopers to battle as the tinkering megalomaniac boffins have been creating all kinds of freakish critters to try and turn the fortunes of war back in their favour. I really don't want to know more at this point, but the few screenshots on the game home page look suitably... meaty. 

The game is coming to PS5, Switch and PC, with a release date of when it is good and ready. Hopefully with plenty of surprises and plot twists in tow. I'd be really up for a couple of bonus levels in the style of Operation Wolf and a few nods to other video game WWII heroes hiding in the background! 

If you fancy some Metroid-style fun while we wait, I am always happy to recommend Axiom Verge, Steamworld Dig, Iconoclasts, Timespinner and there are many more on most formats. 

Currently playing on my Vita/PS4/PS5