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 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Review: Mind Maze

 Among the last of the Vita games, Mind Maze is the one I left to the end to play. But the first I'll review as its a relatively simple yet challenging delight. The monochrome grid starts off looking oppressive and my first few moves ended in rapid defeats as the AI constructs individual blocks in the cells rapidly to create an unbeatable score as they fill with its coloured squares and hints of neon.

A few games in and I figure out what to do, leave the cells as open as possible, and create little traps that the AI will fill for minimal points. Then I can take advantage of its final move to fill in more cells of my own to outscore the AI and win, progressing on to the next level.  


Having mastered the basics, winning on a roll comes to an abrupt end as the levels get more complex and there are fewer open spaces to make consequence free moves. So, I'm planning and desperately looking for a clever way to progress - and not make that one move that lets the AI rampage to victory.


If you get stuck against, or bored of playing with the AI, single-screen multiplayer gives Mind Maze more of a personal challenge, as long as other players get the rules too.  


The AI could be smarter, the visuals make more use of colour across the levels, and a bit more oomph or flexibility to the soundtrack would be welcome, but as a neat puzzler, there's some modest challenge to be had. 

More reviews

Developer: Sometimes You

Price £2.99 (PSN)

Score 6/10

Progress: Mostly logical, Captain

Currently playing on my Vita/PS3/PS4/PS5


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