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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Congrats to everyone who entered the KyuHen Vita homebrew contest

The deadline for entries for the KyuHen Vita homebrew contest has passed. With plenty of activity from a hard core of those still keen on working on the Vita, there are some great looking titles from the relatively simple to the impressive looking. It is easier to follow the official Twitter feed and the general Twitter thread rather than dive across all the entries. 

You can download games on a jailbroken Vita across the various categories from ports to whole new titles via the Vita Homebrew browser or other methods. Go to the website for more details and if you want to donate to the prize pot as judging starts. 

Pic from LRG showing homebrew "trophies" in action, nice touch!

If anything, it makes me wonder why Sony never released an in-Vita game creator, which could have gone a long way to extending the indie-sweetheart vibe around the handheld. 

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