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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Review: Dull Grey

Looking out over the landscape of Dull Grey, I'm reminded of a little airport in Greenland where bright red planes nip in and out, delivering people and goods across that massive country over the bleak mountains and wintry scenes. But here, there appears to be no little red Santa for respite or a dash of hope. And that's certainly true in the first couple of play-throughs of this short visual novel, a follow up to Railways of Love (not on Vita). 


As a mother and son, there's a decision to be made, the dreaded career options. Under the watchful eye of a Soviet-techno-style Progress Program, they must pick from lamplighter (well thought of, but often fatal) or tallyman (dull as dishwater used to wash the same socks for years on end). The Soviet equivalent of fast-food operative or Amazon warehouse runner? 

Is it even possible to try and make things better for the young lad? The only hint I'll give is that patience has its reward. And I won't spoil the plot, what there is of it, with brief hints of romance, peril and rebellion that make this more than just a very repetitive tale. 





That dash of Santa colour does shine through in some of the endings, but the key benefit of playing Dull Grey is what goes on in my mind across the remote possibilities of hope. Hopefully you'll feel that way too. 

Stylish, minimalist, and thankfully with decently translated text, this won't be for everyone, but there is some reward in playing and thinking about a world like this, especially if you're young enough to not be too far down a career set in stone. 

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Developer/Publisher Provodnik Games/Sometimes You 

Price: £3.99 (PSN)

Size: 111MB

Score: 6/10

Progress: Platinum career choices

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Currently playing on my Vita/PS3/PS4/PS5


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