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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Battle Axe takes a swipe at the Switch

Kickstarted last year, Battle Axe has finally rumbled on to the Switch, bringing the power of a modern Gauntlet game with it, going with glorious pixels instead of streaky polys. An arcade top-down hack and slash created by veteran artist Henk Nieborg, Battle Axe sees your homeland of Mercia held in the tyrannical grip of Etheldred, a sorceress in her impenetrable tower.


Answering the call to take her down, an elf, a wizard and a marauder bring their weapons to bear for some great-looking multiplayer old-school action. With music from Manami Matsumae, Battle Axe looks like a retro delight and is seeing some great reviews. The modern dynamics add some strategy and thought to the brutal combat, while your score is based on your speed through the level. So, do you go for glory, or be a bit more methodical? 

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Currently playing on my Vita/PS3/PS4/PS5


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