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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Battle Axe takes a swipe at the Switch

Kickstarted last year, Battle Axe has finally rumbled on to the Switch, bringing the power of a modern Gauntlet game with it, going with glorious pixels instead of streaky polys. An arcade top-down hack and slash created by veteran artist Henk Nieborg, Battle Axe sees your homeland of Mercia held in the tyrannical grip of Etheldred, a sorceress in her impenetrable tower.


Answering the call to take her down, an elf, a wizard and a marauder bring their weapons to bear for some great-looking multiplayer old-school action. With music from Manami Matsumae, Battle Axe looks like a retro delight and is seeing some great reviews. The modern dynamics add some strategy and thought to the brutal combat, while your score is based on your speed through the level. So, do you go for glory, or be a bit more methodical? 

Currently playing on my Vita/PS3/PS4/PS5


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