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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Evercade announcing indie releases next week

 A month or so ago, Evercade was on one of its regular fan-fishing exercises to see what we'd like next. Pretty sure one of the ideas was for more indies, and that seems to be what the team will announce next with a mixed bundle from various developers to be announced next week.

Hopefully that's a stack of cool indies (I'm hoping Spelunky, Celeste, Limbo, FTL etc) from the massive spread of small dev genius, and not some factory-farmed mobile fodder that have been ported to all the other modern consoles. Guess we'll find out on Wednesday. New to Evercade? Check out the release list for the story so far. 



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