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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

UnMetal busting out on the Vita

Action RPG UnEpic landed on the Vita a few years ago, the tale of a gaming Joe thrust into a fantasy land of platforms and monsters. Developer, Francisco Téllez de Meneses, has been hard at work on UnMetal since, with a global team of collaborators. 

A Vita version is breaking cover, running on his dev kit, promising 60fps slick pixel-era MGS-style action, with a 80s-TV show sensibility to the whole thing. There's a PC demo on Steam, setting the scene: "In 1972 a crack commando squad threw you in prison for a crime you didn't commit. UnMetal is a 2D stealth/action game (with a touch of humor) where the goal is to escape from the enemy military base."

Release date, "soon", but happy to wait for what likes like a really smart idea! 



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Currently playing on my Vita/PS3/PS4/PS5


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