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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Chill out with some Worm Jazz

 Snake is one of the oldest forms of game, way before it found global fame on the early Nokia phones. Taking a different slant is Worm Jazz from Inconspicuous Creations, bringing some relaxing-frustrating puzzle action to the Switch in a snake-meets-Bomberman style.  

It features a blocky yet open world overworld structure, allowing players to prioritise which tasks to tackle first, with wormholes and boulders popping up as new environments become available. With no timer, Worm Jazz can be played at your own pace and every move can be undone. This laid back atmosphere is complemented by a swanky soundtrack composed by jazz maestro Oliver Getz.

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Currently playing on my Vita/PS3/PS4/PS5


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