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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Horror checkout sim Need A Packet hits the Vita's bagging area

We've had pigeon dating, passport control, limo sims and other freakish releases out of left field hit the Vita before, but this could take the packet of own-brand biscuits, landing like a very unexpected item in the bagging area in a couple of weeks.

Need a Packet? from Marginal Act sees the lead character mixing the dystopian hell of commuting, a constant diet of tabloid news and working as a checkout assistant to send them over the edge into a nightmarish dreamscape of BOGOF deals.

The game was announced a couple of years ago, hit PC last year and is coming the Vita thanks to Sometimes You! If it does well, a follow up game is Bloody Trains, a sitcom train conductor blowing-heads simulator... yeah.

Currently playing on my Vita/PS3/PS4/PS5


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