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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Roguelike Thy Sword trophies pop up

As you may have noticed, getting a litle bit bored of all the simple-as-beans platformers hitting the Vita recently, but Thy Sword looks like it might have a tiny bit of substance to it, certainly from a design perspective.  For a start, there's procedural and roguelike gameplay, aka replay value.

The PC original is a couple of years old from Thomas Finholm, and trophies have just popped up for a Vita version. It has some epic weapons and lots of death, so should offer more of a challenge than the regular supply of cookie-cutter platformers, some PC gameplay below.


Currently playing on my Vita/PS3/PS4/PS5


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