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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Mekorama offers puzzle fun for the Vita

Mekorama is a very well-rated, award-winning, puzzle game from the mobile world, headed to the Vita thanks to Ratalaika Games, if a new trophy listing is anything to go by.

Developed by Swedish coder Martin Magni, a little robot with a giant eyeball has to waddle his way to the goal around isometric towers, getting past a range of challenges. Tilt the perspective and zoom in and out to find a way through across 50 levels, blocked by other robots, lifts and other obstructions.

Also, in the mobile version at least, players can build their own levels in Mekorama and other gamers can scan in a QR code to access them. Could this be an actual use for the Vita camera? Or will they scrap that element? Either way, this has bags of charm and will give the Vita's touchscreen a good workout.

Currently playing on my Vita/PS3/PS4/PS5


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