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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Mekorama offers puzzle fun for the Vita

Mekorama is a very well-rated, award-winning, puzzle game from the mobile world, headed to the Vita thanks to Ratalaika Games, if a new trophy listing is anything to go by.

Developed by Swedish coder Martin Magni, a little robot with a giant eyeball has to waddle his way to the goal around isometric towers, getting past a range of challenges. Tilt the perspective and zoom in and out to find a way through across 50 levels, blocked by other robots, lifts and other obstructions.

Also, in the mobile version at least, players can build their own levels in Mekorama and other gamers can scan in a QR code to access them. Could this be an actual use for the Vita camera? Or will they scrap that element? Either way, this has bags of charm and will give the Vita's touchscreen a good workout.

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Currently playing on my Vita/PS3/PS4/PS5


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