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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Dead or School rocking the Switch soon

Gritty, edgy, whatever adjective you want to use, Studio Nanafushi's post-apocalyptic Tokyo action-platformer Dead or School is headed to the Switch in March. Set in a post-apocalyptic Tokyo where humans live in isolation underground in fear of the zombie infestation above ground.

After hearing stories of high school life above ground from her grandmother, Hisako, dreams of experiencing this mysterious and energetic lifestyle for herself; wearing her grandmother’s old school uniform Hisako ventures into the zombie infested Tokyo in order to reclaim the city and go to school.

Kicking and shooting her way through vivid levels, upgrading her weapons and trying to stay alive, is it really worth it for double-history and economics?

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Currently playing on my Vita/PS3/PS4/PS5


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