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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Bucket Knight splashes on the Vita

We've had greedy knights, shovel knights and farting knights on the Vita, so why not a Bucket Knight? Welcome another pixel hero from Pigeon Dev (responsible for the cool Awesome Pea) and Sometimes You, making his way over from PC and Switch. Except this knight is packing a Gatling Gun and various other modern weaponry to loot dungeons in an attempt to keep up with his bills.

A smart-looking run-and-gun, it features plenty of traps, treasures and various enemies that will try to shoot, stab or blow you up with traps. That's all shown off through a cool faux CRT effect. Trophy listing here.

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Currently playing on my Vita/PS3/PS4/PS5


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