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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

198X does full retro on the Switch

Ahh, combo games. Back in the 80s multi-sport Summer Games or multi-shooter games like Raid over Moscow were a great way to add value to a game by offering different "events" or level types. Enter 198X on the Switch, a game that throws in a whole bunch of genres including road racing, beat 'em up, arcade shooters and more as the backdrop to a personal story and adventure. All for just £8.99 and out now.

As a kid in the 90s, the local arcade was a part of growing up, but in 198X, it is key to the protagonists growth. Each game has its own graphic style and suitable music with the over-arching story tying everything together.

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Currently playing on my Vita/PS3/PS4/PS5


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