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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Review: Football Game

For as much as America has turned into a slimeball state, there's still that slight fascination for us old English with all things Americana - and their dumb traditions: jocks vs nerds, college ball games (Go, Turbines!), dates and proms, all that shit. Cloak and Dagger Games (a British developer judging by their non-functional web address) bring a fresh dose with their latest adventure.

Wrapped up neatly in Football Game it provides the backdrop for a brief adventure through this slightly sordid land and the tropes that litter it. You start out at home, looking to get past your protective (wasted?) mom, then getting the car, a present and trying to find your girlfriend at the ball game. All the while playing through those 80s/90s/00s movie plot staples, like climbing in the window up a tree, memories of hot dates, locker room humour, etc. etc.

There's a few things to look at, inspect or interact with per scene, with a limited number of objects to pick up and use in a logical fashion - the quarter goes in the vending machine - nothing too taxing. And each character has a few knuckle-headed or smart lines to help or hinder your progress, with a few tasks to lengthen the adventure.

The stripped back graphics add to the nostalgia feel with bursts of media through flashbacks, TV screens and cassette decks adding to the overall feel and effect. It looks rough out of context, but on the Vita's screen, the animation and style work well, but don't expect gallery-quality art here.

With just a hint of creepy, perhaps expected by us because most of the recent Vita adventures have been rather dark, and a slightly bleak tone, this is worth the short playthrough and to help support the growing number of adventures coming our way.

Score: 6/10
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Price: £3.99 (PSN)
Developer/publisher: Cloak and Dagger Games/Ratalaika
File size 190MB
Progress: Completed
(review code provided)

Comments

Currently playing on my Vita/PS3/PS4/PS5


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