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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Pantsu Hunter goes physical

Cheeky visual novel Pantsu Hunter isn't all that high on the list of games I'd like to see get a physical release. Yet, here comes EastAsiasoft and PlayAsia with a boxed release for Ascension Dream's game where you get to rummage around the lives of a bunch of nice girls and their linen baskets on the hunt for panties in the name of scientific research, okay!

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The usual audio CD, and production run card pad out the offering, but I'm hoping the publishers start looking for more essential physicals that will get our pulses running for the right reasons.

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Currently playing on my Vita/PS3/PS4/PS5


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