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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Chill with ambient platformer Himno, soon on Vita

Himno (Spanish for Anthem) is billed as "a peaceful, 2D platformer game with an infinite number of beautiful procedurally generated maps. Take a breath, and relax." Which after the recent rash of hectic pixel jump-die-repeat games will come as a bit of fresh air to harried Vita owners.

UPDATE: Himno hits PSN this week


A trophy listing suggests an imminent release for a game that tipped up on Steam earlier in the year. Developed by David Moralejo Sánchez, it has some stellar ratings and reviews, and looks pretty slick too, with a great ambient atmosphere.

Hope the screen is zoomed in a little for the Vita version rather than dinkifying those already tiny pixel characters, but otherwise I hope to be charmed and impressed by little Himno's adventures.

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Currently playing on my Vita/PS3/PS4/PS5


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