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Saros delivers Returnal 2 in all but name

Housemarque's Returnal remains one of the best PS5 games. Built to kill, raised to die, and fine-tuned to annoy the shit out me while dragging me back in for yet another go at  2AM.  Not-a-sequel Saros ropes in my one of my favourite actors Rahul Kohli into the mix with proper shields, greater weapons freedom, Indian-styled visuals, and borrowing  Xenon 2: Megablast's palette and violence.  Saros is set on Carcosa, a shape-shifting, hostile alien planet. It changes on every death, where a total eclipse changes everything (very Pitch Black!). The video shows the first biome, hopefully the others shift up the palette more than Returnal did.  Along his journey he finds Nitya Chandran (Shunori Ramanthan), adding some depth to the Returnal-mayhem. The stunning environment Arjun explores is that of a lost ancient civilization fueled by the twisted enlightenment of the eclipse.  Saros lands in March 2026, check out the PlayStation blog post for more details on w...

Review: Mekabolt

I guess I could copy and paste the Gravity Duck review for this, since its from the same developer and publisher with just a slight tweak to the mechanics, but that would be rude.

Mekobolt offers a slight twist on the typical platforming challenge, where in some mad theme park (set across several types of terrain suspiciously similar to Gravity Duck), you need to get the batteries across a series of super-short 10-20 second levels.

The robots can be shot with the Mekobolt gun to pause them, allowing you to use them to spring, climb or to get them to fire their weapons in another direction to open up new parts of each level. It makes no sense, where's the theme park, why are the robots operating if their batteries have been removed? Who did it? Why and How? None of which get answered as we score another Platinum trophy in 20 minutes.


Things do get a little more exciting in the Command Center levels near the end with teleports and other tricks, but it still all feels remarkably similar. Still, this is a cute enough game with slightly brighter graphics than Gravity Duck, a modest spurt of challenge. But, again, no secrets, no clever tricks or dive into a hint of plot exploration, which is a big shame - the developer has got the mechanics right, but could easily expand their next projects to offer us a little more depth or challenge.

Score: 5/10
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Price: £3.99 (PSN)
Developer/publisher: Somepx/Ratalaika
File size 49MB
Progress:  Platinum
(review code provided)

Currently playing on my Vita/PS3/PS4/PS5


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