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Review: Mekabolt

I guess I could copy and paste the Gravity Duck review for this, since its from the same developer and publisher with just a slight tweak to the mechanics, but that would be rude.

Mekobolt offers a slight twist on the typical platforming challenge, where in some mad theme park (set across several types of terrain suspiciously similar to Gravity Duck), you need to get the batteries across a series of super-short 10-20 second levels.

The robots can be shot with the Mekobolt gun to pause them, allowing you to use them to spring, climb or to get them to fire their weapons in another direction to open up new parts of each level. It makes no sense, where's the theme park, why are the robots operating if their batteries have been removed? Who did it? Why and How? None of which get answered as we score another Platinum trophy in 20 minutes.


Things do get a little more exciting in the Command Center levels near the end with teleports and other tricks, but it still all feels remarkably similar. Still, this is a cute enough game with slightly brighter graphics than Gravity Duck, a modest spurt of challenge. But, again, no secrets, no clever tricks or dive into a hint of plot exploration, which is a big shame - the developer has got the mechanics right, but could easily expand their next projects to offer us a little more depth or challenge.

Score: 5/10
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Price: £3.99 (PSN)
Developer/publisher: Somepx/Ratalaika
File size 49MB
Progress:  Platinum
(review code provided)

Currently playing on my Vita/PS4/PS5