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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Halloween Forever is late to the scare party in Europe

While it may be way past the original scary-season U.S. launch, European gamers will get a peek-behind-the-curtains at Halloween Forever on the Vita and PS4 soon. Poppy Works worked on the port of Peter Lazarski's Halloween Forever, a SNES-style platform adventure with a pip-spewing pumpkin-head trying to survive in what looks the unfriendly world of the undead.

If you want to get in the mood, the game's soundtrack is on Spotify.



Ignore the US date on the trailer, and as summer heats up, perhaps we should limit playing this to midnight under the duvet? Poppy Works also has Bones n Bullets lined up for the Vita soon/

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Currently playing on my Vita/PS3/PS4/PS5


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