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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Back in 1995 out this week

Announced last autumn, retro horror mystery Degica's Back in 1995 is out this week on PSN, bringing that early-poly game feel to the Vita and PS4. With the physical release already sold out, there's only PSN left if you want to try out this chilling PSone-style tale from Japanese developer "Throw the warped code out!"

It should bring back memories of Alone in the Dark, Clock Tower, a little Silent Hill but not quite Resident Evil, depending on your age. Wonder if the dev has plans for a slightly more evolved sequel from 2000-era. They are still going, but no sign of any new games, and Back in 1995 launched back in 2016 on the PC.

Rather skinny trophy list here.

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Currently playing on my Vita/PS3/PS4/PS5


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