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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Moves and shaking at PlayStation HQ

A couple of news bits usually best left for the financial pages, but they do have some impact on Sony's future for PlayStation, so I'll dig into them here.

Firstly, Sony just announced its first ever share buyback program. This common corporate tool (in all senses) is used when companies are making a "bit too much" money. They buy back their own shares to boost the stock price in the short term, so investors can sell their holdings for a bit of a lift, and perhaps buy more as they sniff out future buybacks in a cyclic feeding frenzy.

This is straight of the lazy MBA playbook. And, while Sony shareholders have had a bit of a battering over the decade, the last three years have been very rewarding, so there's no real need.

That near $1 billion is useful money. It could - and in Sony's case definitely should - be invested in PlayStation 5 features, like a Vita compatible remote player (just saying) and in adding to the hardware power of future products. Also, future game development, not just AAA titles but funding for smaller studios, encouraging indies and so on.

Okay, so the money covers all of Sony, including Xperia phones (still not selling well), cameras (a dying market) and TV screens (no profit), but since PS4 has made Sony most of its revenue in recent years, it would seem only fair to reinvest it in that future.

Even if that's not acceptable, while Sony's debt is way down from the dark days, given the uncertain nature of the console biz, minimizing it might also be a better use of the money! Note, any exec who says having debt is a good thing is a brain-dead idiot! I have proof.

The Jim Ryan Show

 Next up is Jim Ryan appointed as the new Sony Interactive Entertainment president and CEO from April. The usual corporate bullshit from the demoted John Kodera, likely weeping into his payoff at the humiliation, says:
"Jim has extensive knowledge around the game business and industry, as well as deep understanding of the PlayStation culture and strengths. I am confident that he will lead us to greater success as CEO of SIE. I will continue to support Jim by contributing to further strengthening user engagement, and to the overall growth of the PlayStation business."
I'm trying to think where Jim Ryan expressed an actual opinion rather than just toeing the company line or sounded less than a Sony automaton (one PlayStation Pets family anecdote does not a human make). He does indeed know his stuff, but he's been at Sony for 25 years and damn well should! The problem is where do the new ideas come from if he's firmly singing from company song sheet?

Sony's board and senior leads are all pretty much the old-boys PlayStation club, and you can bet that the institutional level antipathy to cross-platform play, their aversion to retro gaming and backward compatibility, and death to anything portable will continue.

Vita performed poorly as we know, and as corporate souls first and foremost, they never talk about or look to see what went wrong and where can we do better (like Nintendo did going from the calamitous Wii U to Switch!) With that sort of work ethic, it doesn't sound good for any future Sony portable hardware.

I'd love Sony to prove me wrong, but whereas Nintendo and Microsoft are throwing ideas around to see what sticks, Sony feels very stuck-in-its-ways to me.

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Currently playing on my Vita/PS3/PS4/PS5


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