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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Catherine Full Body half-heartedly hits the Japanese chart

Selling 9,200 copies, Catherine Full Body is probably the last Vita game to make a major dent in the Media Create chart in Japan, landing at No. 13. That's pretty far behind the 51K sold by the PS4 version at No. 2, a sad but predictable end.

However, if niche publishers want to the give the Vita a punt, Golden Corda Octave proves there's still plenty of life in it - selling 4,500 physical copies at No. 17 and probably a lot more on PSN to make visual novels still worthwhile - as it was with the end of the PSP's life.

With the news that production will end "soon" in Japan, unit sales rise a little to 1,767 for last week, and might head up a little more, but these are pretty much the last twitches of positive movement. What's for sure is if you want a Vita or a spare unit, get it now as prices will shoot up.


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Currently playing on my Vita/PS3/PS4/PS5


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