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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Mortal Kombat 11 does a fatality on the Switch

No one really cares about the grown-up games argument anymore right? That doesn't stop some folk making this a big deal, and ignoring the fact the original Mortal Kombat got a SNES release. But the latest adventure from Netherealm and Warner Bros in pummeling tale will land its punches, kicks and killer moves on the Switch in April 2019.

The news was announced at The Game Awards, via a meaty render showing off the same old foes in the same old battles with a rap-battle soundtrack. Since the most recent Mortal Kombat I tried (on the Vita) is just as fun today as it was six years ago, expect eminent playability and new twists in the ongoing saga of their endless skirmishes.

Hopefully the grand unveil in January, won't be dragged out by pointless slow-drip character reveals. And Netherrealm will keep up with the ridiculous fatalities, but basically, just give us the game we love with some new stuff.

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