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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita edges along in a Japan dominated by Switch and Pokemon

Good news, Vita sales were flat last week in Japan at almost 1,800, even edging up a few on the previous week. Bad news, Switch sales went stratospheric, leaping 4X to over 200,000, in other words a 100 times what the Vita sold and 88% of the total market. Pokemon Let's Go had something to do with that selling over 650K units.


Are you happy with your marketing and successor choices now Sony? Sobbing over the concept models that might have made Vita 2 a competitor and kept you in the game rather than letting Nintendo steal all your cake?

Even more good news, a Vita game sneaked into the chart, down at 20 admittedly, but VN Twilight Line is the first game for Sony portable to visit the chart in a good few weeks. 


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Currently playing on my Vita/PS3/PS4/PS5


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